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Create high quality, performant visuals within budgets.
This occupation is found in the British and International visual effects (VFX) industries, providing digital content for film, television, advertising, and corporate and immersive reality industries. VFX companies and studios vary in size and the number of employees they have. They are found across England and the UK. The output and remit of a VFX studio is varied, and they will produce work for a range of clients across advertising, film, television, and immersive reality. Some studios specialise in one area, particularly feature films which is the largest area of the industry.
VFX is the term used to describe any imagery created, altered, or enhanced for moving media. This involves the integration of live-action footage and computer-generated (CG) imagery to create images, which look realistic but would be dangerous, costly, or simply impossible to capture during live-action shooting such as explosions, car crashes or flooding of cities.
The broad purpose of the occupation is to collaborate with the team to create or manipulate VFX assets or elements to meet production requirements and perform a range of support functions to ensure the smooth running of a visual effects project. This is a core and options apprenticeship, with three options and the option taken is dependent on the VFX specialism of the employer.
Option 1 – Junior VFX Artist (2D)
Junior VFX artists (2D) are responsible for assisting the senior visual effects artists by preparing elements for use in the final VFX shot. Junior 2D artists utilise artistic knowledge in areas such as composition and colour, in addition to accepted industry standard compositing software and operating systems.
Option 2 – Assistant Technical Director (VFX)
Assistant technical directors (VFX) (ATD’s VFX) may perform a diverse series of technical support functions to ensure the smooth running of a visual effects project. ATDs utilise a variety of industry standard graphical applications, scripting languages and operating systems. They may support projects by gathering artist requirements, designing solutions and coding small-scale tools using established employer workflow requirements. They are expected to work well within a team and to be good communicators and problem solvers.
Option 3 - Junior VFX Artist (CG/3D)
Junior VFX artists (CG/3D) are responsible for creating computer generated (CG) assets or elements for use in the final VFX shot. Junior VFX (CG/3D) artists utilise artistic knowledge in areas such as sculpting, cameras and storytelling, in addition to accepted industry standard CG software and operating systems.
Upon successful completion of their apprenticeship the individual could have a diverse career progression, some will eventually become supervisors in their field. A junior VFX artist (2D) will typically progress to become a compositor and may eventually become a 2D or VFX supervisor. An ATD may progress to become pipeline technical directors, software developers, riggers, technical directors or FX artists. A junior VFX artist (CG/3D) may progress to become a matchmove artist, layout artist, modeller, lighting artist, texture artist or previz artist.
In their daily work, an employee in this occupation interacts with engineers, artists, designers,team leads, other visual effects teams, their supervisor and/or the client. They will need to be aware of the activities of their occupation which contribute to their “professional carbon footprint” and steps to reduce this. This is a junior level role, and the line management and reporting structure of the team will vary according to the size of the employer. They must be able to take direction and feedback, to create the effects required, according to the story being created, the VFX/CG supervisor and the director's wishes. It is usually a studio-based role.
An employee in this occupation will be responsible for, in all options:
Option 1 – Junior VFX Artist (2D) specialist responsibilities:
Option 2 – Assistant Technical Director VFX (ATD) specialist responsibilities:
Option 3 - Junior VFX Artist (CG/3D) specialist responsibilities:
This is a summary of the key things that you – the apprentice and your employer need to know about your end-point assessment (EPA). You and your employer should read the EPA plan for the full details. It has information on assessment method requirements, roles and responsibilities, and re-sits and re-takes.
An EPA is an assessment at the end of your apprenticeship. It will assess you against the knowledge, skills, and behaviours (KSBs) in the occupational standard. Your training will cover the KSBs. The EPA is your opportunity to show an independent assessor how well you can carry out the occupation you have been trained for.
Your employer will choose an end-point assessment organisation (EPAO) to deliver the EPA. Your employer and training provider should tell you what to expect and how to prepare for your EPA.
The length of the training for this apprenticeship is typically 18 months. The EPA period is typically 3 months.
The overall grades available for this apprenticeship are:
The EPA gateway is when the EPAO checks and confirms that you have met any requirements required before you start the EPA. You will only enter the gateway when your employer says you are ready.
The gateway requirements for your EPA are:
Project with a product
You will complete a project and create a product. You will be asked to complete a project. The title and scope must be agreed with the EPAO at the gateway.
You will have 2 weeks to complete the project and submit the product to the EPAO.
You need to prepare and give a presentation to an independent assessor. Your presentation slides and any supporting materials should be submitted at the same time as the project output. The presentation with questions will last at least 50 minutes. The independent assessor will ask at least 5 questions about the project and presentation.
Professional discussion underpinned by a portfolio of evidence
You will have a professional discussion with an independent assessor. It will last 60 minutes. They will ask you at least 10 questions. The questions will be about certain aspects of your occupation. You can use it to help answer the questions.
You should speak to your employer if you have a query that relates to your job.
You should speak to your training provider if you have any questions about your training or EPA before it starts.
You should receive detailed information and support from the EPAO before the EPA starts. You should speak to them if you have any questions about your EPA once it has started.Reasonable adjustments
If you have a disability, a physical or mental health condition or other special considerations, you may be able to have a reasonable adjustment that takes this into account. You should speak to your employer, training provider and EPAO and ask them what support you can get. The EPAO will decide if an adjustment is appropriate.
This occupation is found in the British and International visual effects (VFX) industries, providing digital content for film, television, advertising, and corporate and immersive reality industries. VFX companies and studios vary in size and the number of employees they have. They are found across England and the UK. The output and remit of a VFX studio is varied, and they will produce work for a range of clients across advertising, film, television, and immersive reality. Some studios specialise in one area, particularly feature films which is the largest area of the industry.
VFX is the term used to describe any imagery created, altered, or enhanced for moving media. This involves the integration of live-action footage and computer-generated (CG) imagery to create images, which look realistic but would be dangerous, costly, or simply impossible to capture during live-action shooting such as explosions, car crashes or flooding of cities.
The broad purpose of the occupation is to collaborate with the team to create or manipulate VFX assets or elements to meet production requirements and perform a range of support functions to ensure the smooth running of a visual effects project. This is a core and options apprenticeship, with three options and the option taken is dependent on the VFX specialism of the employer.
Option 1 – Junior VFX Artist (2D)
Junior VFX artists (2D) are responsible for assisting the senior visual effects artists by preparing elements for use in the final VFX shot. Junior 2D artists utilise artistic knowledge in areas such as composition and colour, in addition to accepted industry standard compositing software and operating systems.
Option 2 – Assistant Technical Director (VFX)
Assistant technical directors (VFX) (ATD’s VFX) may perform a diverse series of technical support functions to ensure the smooth running of a visual effects project. ATDs utilise a variety of industry standard graphical applications, scripting languages and operating systems. They may support projects by gathering artist requirements, designing solutions and coding small-scale tools using established employer workflow requirements. They are expected to work well within a team and to be good communicators and problem solvers.
Option 3 - Junior VFX Artist (CG/3D)
Junior VFX artists (CG/3D) are responsible for creating computer generated (CG) assets or elements for use in the final VFX shot. Junior VFX (CG/3D) artists utilise artistic knowledge in areas such as sculpting, cameras and storytelling, in addition to accepted industry standard CG software and operating systems.
Upon successful completion of their apprenticeship the individual could have a diverse career progression, some will eventually become supervisors in their field. A junior VFX artist (2D) will typically progress to become a compositor and may eventually become a 2D or VFX supervisor. An ATD may progress to become pipeline technical directors, software developers, riggers, technical directors or FX artists. A junior VFX artist (CG/3D) may progress to become a matchmove artist, layout artist, modeller, lighting artist, texture artist or previz artist.
In their daily work, an employee in this occupation interacts with engineers, artists, designers,team leads, other visual effects teams, their supervisor and/or the client. They will need to be aware of the activities of their occupation which contribute to their “professional carbon footprint” and steps to reduce this. This is a junior level role, and the line management and reporting structure of the team will vary according to the size of the employer. They must be able to take direction and feedback, to create the effects required, according to the story being created, the VFX/CG supervisor and the director's wishes. It is usually a studio-based role.
An employee in this occupation will be responsible for, in all options:
Option 1 – Junior VFX Artist (2D) specialist responsibilities:
Option 2 – Assistant Technical Director VFX (ATD) specialist responsibilities:
Option 3 - Junior VFX Artist (CG/3D) specialist responsibilities:
Duty | KSBs |
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Duty 1 Assess the requirements set by the client or supervisor brief. Establish which tools and techniques best meet the required creative, narrative and technical demands of the production. |
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Duty 2 Create VFX assets/tools in line with production requirements, ensuring the output meets the requirements for the workflow process |
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Duty 3 Manage VFX assets through the workflow (pipeline) in line with production requirements for organising, storing and retrieving assets |
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Duty 4 Work autonomously and with clients or customers in the visual effects (VFX) industry, collaborating with other departments as required to ensure that the CG elements are delivered to meet agreed production requirements |
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Duty 5 Seek out, interpret and apply information about emerging practice in the visual VFX industry to improve knowledge and performance in line with organisational protocols |
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Duty 6 Work with existing VFX project organisation tools. Consider and recommend improvements to existing tools. Develop and implement new tools as required. |
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Duty 7 Recreate physical systems or manipulate computer generated geometry to create or develop a VFX asset. |
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Duty 8 Use innovative approaches to solve problems and ensure VFX assets are delivered in line with production requirements. |
Duty | KSBs |
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Duty 9 Create mattes using roto-scoping and keying to allow all elements of the scene to be layered convincingly by a compositor |
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Duty 10 Remove erroneous objects within live action footage, such as camera/lighting equipment and safety stunt wires and rigs |
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Duty 11 Produce basic composites that could be for editorial purposes for test screenings of the film, or for use in the final production |
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Duty 12 Apply the principles of colour space within the VFX colour pipeline |
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Duty | KSBs |
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Duty 13 Select and use appropriate technology to render VFX assets for pre-rendered or real-time productions |
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Duty 14 Track cameras, markers and objects to meet production requirements |
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Duty 15 Create and manipulate 3D assets in line with production requirements/ the brief. These may include models, textures, cameras, environmental elements, rigs. |
K3 K10 K11 K15 K17 K18 K29 K38 K45
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Duty 16 Evaluate VFX assets in line with feedback from multiple sources including dailies, to ensure production requirements are met and own practice continuously improves |
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Duty | KSBs |
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Duty 17 Set up and/or follow file management protocols, convert files, file and store data securely, undertake file archiving and restoration |
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Duty 18 Monitor, manage, manipulate, problem solve, escalate and report on render queues and track resource usage |
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Duty 19 Perform bespoke database/ library queries or searches. Identify, collect and migrate information from data sources to meet production requirements. |
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Duty 20 Contribute to software design, development and scripting |
K1: The value of VFX content and confidentiality to the business and its customers. Why it is important to maintain data security, and the legal and regulatory requirements which apply to VFX assets including copyright and intellectual property rights
Back to Duty
K2: The in-camera creation pipeline, from pre-production, through shoot, editorial, VFX to grading
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K3: The importance and methods of retaining the quality of the source material
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K4: The VFX industry and the terminology, policies, standards and procedures, current tools and workflows used
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K5: The VFX production pipeline, including shot bidding, turn-over, briefing, reviews, client reviews, deliveries and final delivery
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K6: The importance of naming conventions, file formats and version control and the impact of not doing this correctly
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K7: How to identify production requirements from a brief; plan your approach to the work, techniques, optimisation and schedule
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K8: The requirements and expectations of the workflow, and of other team members who will use the assets you create
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K9: Common artefacts in plate photography such as lens distortion, parallax and overscan
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K10: The principles of perspective, depth of field and scale, and how this relates to a believable final image
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K11: The principles of photographic composition, light and colour
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K12: The principles of computer systems, IP networks and shared storage systems as applied in VFX
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K13: How assets are managed throughout the workflow including: production storage, shared storage, nearline storage and archive, whether on premises or in the cloud
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K14: Why it is important to evaluate progress and seek feedback on your work in VFX
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K15: How to create assets that support the vision of the story and the purpose of the image
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K16: How computer generated imagery (CGI) can be rendered in multiple passes in order to be adjusted more efficiently in the composite. These passes can include: colour, diffuse, specular, shadow and beauty lighting.
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K17: Research methods, techniques and tools that can be used and where to find credible and valid sources of information, reference materials and previously created assets
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K18: The different software and techniques that could be used; the implications of their use, how to customise these and how they can be used to solve problems.
Back to Duty
K19: The rendering requirements for the production and how to optimise assets
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K20: VFX2D: How digital images are encoded and stored, especially colour spaces and their appropriate use
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K21: VFX2D: The differences in linear light, gamma encoded and logarithmic encoded pixel values
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K22: VFX2D: The implications of working with high and low dynamic range images
Back to Duty
K23: VFX2D: The VFX colour pipeline, from acquisition to working space, balance grades, look grades and delivery
Back to Duty
K24: VFX2D: How to determine the most appropriate method for removing unwanted artefacts in live action footage
Back to Duty
K25: VFX2D: Camera moves and how they impact patching or frame-by-frame painting
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K26: VFX2D: How to determine which technique is the correct method to generate the matte and how the matte will be used in the composite
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K27: VFX2D: Motion blur, how it affects the matte and the principals of animation to effectively replicate in the generated matte
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K28: VFX2D: How to analyse the shot to determine the most efficient breakdown of shapes and keyframes
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K29: VFX2D The concept and purpose of a template or hero script as appropriate
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K30: VFX3D: How to identify and select the different rendering techniques and tools to use, and how to save and duplicate render settings across multiple files
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K31: VFX3D: The types of data and information you might receive from an on-set environment
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K32: ATD: The fundamentals of data structures, structured and unstructured data, database system design, implementation and maintenance
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K33: ATD: The quality issues that can arise with data and how to avoid and/or resolve these
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K34: VFX3D: How to identify where your asset or shot fits within a sequence
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K35: VFX3D: The process of following image features across a series of frames to record the position of an object in the source footage
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K36: VFX3D: How the camera moves, the impact on the tracking process and how to select the most appropriate method to produce an accurate track
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K37: VFX3D: The technical process of tracking and how you can improve the accuracy and efficiency of tracking the shot
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K38: VFX3D: How to interrogate software to solve issues with and/or create: simple shot lighting, basic simulations, a model, a rig or blocked animation
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K39: ATD: The organisation's data architecture
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K40: ATD: Grid computing and its use within VFX render queues - at a basic level
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K41: ATD: How to balance resource needs within the company’s physical capacity
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K42: ATD: Principles of software development, the software design process and the importance of design before development
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K43: ATD: How workflow diagrams, prototyping and presenting to intended users can aid in designing better solutions
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K44: ATD: Application specific scripting languages e.g. general scripting languages such as python alongside application specific scripting Mel, vex , Hscript etc. as appropriate
Back to Duty
K45: VFX3D: The concept and purpose of a template or hero script as appropriate
Back to Duty
S1: Identify the information required, and gather the appropriate research or reference materials to carry out your work to expected creative, narrative and technical standards on each production
Back to Duty
S2: Select the appropriate software and technique to meet the required standards and tasks, taking into account the needs of other departments in the production pipeline
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S3: Use appropriate techniques to reduce degradation of the source material
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S4: Identify render errors and fix/escalate them as appropriate
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S5: Work in line with agreed workflows, adapting to operational and creative changes as they occur
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S6: Operate within and adhere to agreed organisational policies, standards and procedures such as health & safety, confidentiality, security, asset storage and legal and regulatory requirements
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S7: Manage own workload and operate both individually and as part of a wider VFX team, keeping colleagues, clients and/or other departments updated on progress and report any issues arising
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S8: Use reliable information to keep-up-to date with the new tools, software, data and other related technology, and how they affect your work
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S9: Interpret and correct lens distortion, parallax and overscan
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S10: Multitask on simultaneous projects, often for different clients, deciding how to prioritise the work to ensure that all tasks are completed on schedule
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S11: Respond positively to feedback on work, making refinements as needed
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S12: Apply the naming conventions, file formats and version control for the work
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S13: Deliver content in the correct format as required by the employer and clients
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S14: Use maths to describe problems, recreate physical systems or manipulate computer generated geometry
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S15: Move, store and organise assets created, ensuring data integrity, in order to enable their use throughout the rest of the pipeline
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S16: Analyse and determine the most appropriate approach to carry out the work
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S17: Trouble shoot VFX problems, taking responsibility for the course of action followed, including identifying opportunities to deliver viable solutions and sharing these outcomes.
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S18: VFX2D: Convert between common colour spaces, selecting the appropriate colour space for the given task and combining images from multiple colour spaces
Back to Duty
S19: VFX2D: Apply colour adjustments at the correct stage of the composite, using non-destructive adjustments where possible
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S20: VFX2D: Use patching techniques to remove unwanted objects within the live action footage
Back to Duty
S21: VFX2D: Use frame-by-frame painting to remove unwanted objects within the live action footage
Back to Duty
S22: VFX2D: Generate mattes by roto-scoping and luminance, difference and colour keying
Back to Duty
S23: VFX2D: Produce accurate roto-scope by correctly placing shapes, control points and keyframes
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S24: VFX2D: Accurately replicate motion blur within the roto-scope generated matte
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S25: VFX2D: Complete basic composites demonstrating keying, colour grading, re- timing and screen insertion
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S26: VFX2D: Complete basic live action and CGI composites demonstrating set extensions and simple CGI objects integrated into live action elements
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S27: VFX2D: Create accurate point tracks and planar tracks in line with production requirements
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S28: VFX3D: Apply render settings across multiple assets
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S29: VFX3D: Analyse, interpret and use on-set data and information
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S30: VFX3D: Model and manipulate geometry for scene reconstruction
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S31: VFX3D: Select and use software to create: a model, a texture map, puppet rig or blocked animation to meet the requirements of the brief
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S32: VFX3D: Review assets created with the relevant people, offering suggestions to assist others with the production
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S33: VFX3D: Capture and work with photogrammetry and convert it to useable 3D geometry and cameras
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S34: VFX3D: Optimise and rebuild assets/scenes for real time rendering
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S35: VFX3D: Assemble, layout and maintain assets into project, sequence, or shot based environments
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S36: ATD: Identify, collect and migrate data to/from a range of systems
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S37: ATD: Manipulate and link different data sets as required
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S38: ATD: Perform database queries across multiple tables to extract data for analysis
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S39: ATD: Monitor, manipulate and report on render queues
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S40: ATD: Monitor, track and report render resource usage
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S41: ATD: Investigate existing solutions or frameworks
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S42: ATD: Design and present proposed solutions and respond to feedback
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S43: ATD: Plan and document development roadmap
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S44: ATD: Troubleshoot individual artist input, output or archival problems
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S45: ATD: Develop small-scale tools, using existing pipeline frameworks and libraries
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S46: ATD: Support or troubleshoot pipeline and workflow tools
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S47: VFX3D: Create accurate point tracks and planar tracks in line with production requirements
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B1: Work with sustained concentration and with attention to detail; able to self-check work for quality control
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B2: Work on own initiative, be proactive and inquisitive; but recognise your own level of authority and when it is necessary to escalate issues. Act in a professional and ethical manner, embracing equality, diversity and inclusion in the workplace.
Back to Duty
B3: Think creatively and logically to solve technical problems - contribute to a process continual improvement of workflow and technique. Use initiative and innovation to problem solve, to provide creative solutions and opportunities for the production.
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B4: Be flexible and able to work under pressure - managing and re-organising priorities and bringing multiple tasks to completion within deadlines, communicating progress as required
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B5: Demonstrate judgement in assessing the use of emerging practice within the constraints of a production environment. Do not willingly accept second best, and be pragmatic about balancing client expectations against the available time and budget.
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B6: Use different communication methods and tools to suit different audiences or situations and changes in circumstances to create and maintain positive, professional, trusting and ethical working relationships with your team and the wider range of internal, external and connected stakeholders.
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B7: Maintain commercial confidentiality and professional practice at all times, and in all settings
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Apprentices without level 2 English and maths will need to achieve this level prior to taking the End-Point Assessment. For those with an education, health and care plan or a legacy statement, the apprenticeship’s English and maths minimum requirement is Entry Level 3. A British Sign Language (BSL) qualification is an alternative to the English qualification for those whose primary language is BSL.
V1.0
This document explains the requirements for end-point assessment (EPA) for the Junior visual effects - VFX artist or assistant technical director - ATD apprenticeship. End-point assessment organisations (EPAOs) must follow this when designing and delivering the EPA.
Junior visual effects - VFX artist or assistant technical director - ATD apprentices, their employers and training providers should read this document.
An approved EPAO must conduct the EPA for this apprenticeship. Employers must select an approved EPAO from the Education and Skills Funding Agency’s Register of end-point assessment organisations (RoEPAO).
A full-time apprentice typically spends 18 months on-programme (this means in training before the gateway) working towards competence as a junior visual effects - vfx artist or assistant technical director - atd. All apprentices must spend at least 12 months on-programme. All apprentices must complete the required amount of off-the-job training specified by the apprenticeship funding rules.
This EPA has 2 assessment methods.
The grades available for each assessment method are:
Assessment method 1 - project with presentation and questioning:
Assessment method 2 - professional discussion underpinned by a portfolio:
The result from each assessment method is combined to decide the overall apprenticeship grade. The following grades are available for the apprenticeship:
On-programme - typically 18 months
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The apprentice must complete training to develop the knowledge, skills and behaviours (KSBs) of the occupational standard. The apprentice must complete training towards English and maths qualifications in line with the apprenticeship funding rules The apprentice must compile a portfolio of evidence. |
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End-point assessment gateway
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The apprentice’s employer must be content that the apprentice has attained sufficient KSBs to complete the apprenticeship. The apprentice must:
The apprentice must submit the gateway evidence to their EPAO, including any organisation specific policies and procedures requested by the EPAO. |
End-point assessment - typically 3 months
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Grades available for each assessment method: Project with presentation and questioning
Professional discussion underpinned by a portfolio
Overall EPA and apprenticeship can be graded:
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The EPA is taken in the EPA period. The EPA period starts when the EPAO confirms the gateway requirements have been met and is typically 3 months.
The EPAO should confirm the gateway requirements have been met and the EPA should start as quickly as possible.
The apprentice’s employer must confirm that they think their apprentice is working at or above the as a occupational standard. They will then enter the gateway. The employer may take advice from the apprentice's training provider(s), but the employer must make the decision.
The apprentices must meet the gateway requirements before starting their EPA.
These are:
Portfolio of evidence requirements:
The apprentice must compile a portfolio of evidence during the on-programme period of the apprenticeship. It should only contain evidence related to the KSBs that will be assessed by this assessment method. It will typically contain 15 discrete pieces of evidence. Evidence must be mapped against the KSBs. Evidence may be used to demonstrate more than one KSB; a qualitative as opposed to quantitative approach is suggested.
Evidence sources may include:
This is not a definitive list; other evidence sources can be included.
The portfolio of evidence should not include reflective accounts or any methods of self-assessment. Any employer contributions should focus on direct observation of performance (for example, witness statements) rather than opinions. The evidence provided should be valid and attributable to the apprentice; the portfolio of evidence should contain a statement from the employer and apprentice confirming this.
The EPAO should not assess the portfolio of evidence directly as it underpins the discussion. The independent assessor should review the portfolio of evidence to prepare questions for the discussion. They are not required to provide feedback after this review.
The apprentices must submit any policies and procedures as requested by the EPAO.
The EPA period starts when the EPAO confirms all gateway requirements have been met. The expectation is they will do this as quickly as possible.
The assessment methods can be delivered in any order.
The result of one assessment method does not need to be known before starting the next.
A project involves the apprentice completing a significant and defined piece of work that has a real business application and benefit. The project must meet the needs of the employer’s business and be relevant to the apprentice’s occupation and apprenticeship.
This assessment method has 2 components:
project with a project output
presentation with questions and answers
Together, these components give the apprentice the opportunity to demonstrate the KSBs mapped to this assessment method. They are assessed by an independent assessor.
The project-based approach is the most valid method as it allows the demonstration of professional competence. Producing a product in response to a project brief reflects normal practice in the workplace.
The apprentice must complete a project based on any of the following:
To ensure the project allows the apprentice to meet the KSBs mapped to this assessment method to the highest available grade, the EPAO must sign-off the project’s title and scope at the gateway to confirm it is suitable. The EPAO must refer to the grading descriptors to ensure that projects are pitched appropriately.
The project output must be in the form of a product and presentation.
The apprentice must start the project after the gateway. The employer should ensure the apprentice has the time and resources, within the project period, to plan and complete their project.
The apprentice may work as part of a team to complete the project, which could include internal colleagues or technical experts. The apprentice must complete their product and presentation unaided and they must be reflective of their own role and contribution. The apprentice and their employer must confirm this when the product and any presentation materials are submitted.
The product must include at least:
2D and 3D VFX
The completed project output will be a product - a VFX shot and breakdown (electronic asset). The apprentice will be given a brief with tracking information and a piece of live action footage without LiDAR (Light Detection and Range) or lens information.
As a minimum all VFX projects must include:
The project must map, in an appendix, how it evidences the relevant KSBs for this assessment method. When the project is submitted, the employer and the apprentice should verify the submitted work is that of the apprentice.
The presentation will focus on the project and will cover the following:
ATD
The completed project output will be a product - the development of a small scale tool for VFX use and a development road map. The apprentice will be given a brief for a show and the VFX requirements for this.
As a minimum all VFX projects must include:
The project must map, in an appendix, how it evidences the relevant KSBs for this assessment method. When the project is submitted, the employer and the apprentice should verify the submitted work is that of the apprentice.
The presentation will focus on the project and will cover the following:
The apprentice must complete prepare and deliver the product to the EPAO by the end of week 2 of the EPA period. The apprentice must produce and include a mapping, showing how the product evidences the KSBs mapped to this assessment method.
The presentation with questions must be structured to give the apprentice the opportunity to demonstrate the KSBs mapped to this assessment method to the highest available grade.
The apprentice must prepare and deliver a presentation to an independent assessor. The independent assessor must ask the apprentice questions after the presentation about their project, product and presentation.
The presentation should cover:
The presentation with questions must last 50 minutes. This will typically include a presentation of 20 minutes and questioning lasting 30 minutes. The independent assessor can increase the total time by up to 10%. This time is to allow the apprentice to complete their last point or respond to a question if necessary.
The independent assessor must ask at least 5 questions. They must use the questions from the EPAO’s question bank or create their own questions in line with the EPAO’s training. Follow up questions are allowed where clarification is required.
The purpose of the independent assessor's questions is:
The apprentice must submit their presentation slides and any supporting materials to the EPAO at the same time as the product - by the end of week 2 of the EPA period. The apprentice must notify the EPAO, at that point, of any technical requirements for the presentation.
During the presentation, the apprentice must have access to:
The independent assessor must have at least 1 weeks to review the product, presentation slides and any supporting materials, to allow them to prepare questions.
The apprentice must be given at least 2 days’ notice of the presentation with questions.
The independent assessor must make the grading decision. They must assess the project components holistically when deciding the grade.
The independent assessor must keep accurate records of the assessment. They must record:
The presentation with questions must take place in a suitable venue selected by the EPAO for example, the EPAO’s or employer’s premises. It should take place in a quiet room, free from distractions and influence.
The presentation with questions can be conducted by video conferencing. The EPAO must have processes in place to verify the identity of the apprentice and ensure the apprentice is not being aided.
The EPAO must develop a purpose-built assessment specification and question bank. It is recommended this is done in consultation with employers of this occupation. The EPAO must maintain the security and confidentiality of EPA materials when consulting with employers. The assessment specification and question bank must be reviewed at least once a year to ensure they remain fit-for-purpose.
The assessment specification must be relevant to the occupation and demonstrate how to assess the KSBs mapped to this assessment method. The EPAO must ensure that questions are refined and developed to a high standard. The questions must be unpredictable. A question bank of sufficient size will support this.
The EPAO must ensure that the apprentice has a different set of questions in the case of re-sits or re-takes.
EPAO must produce the following materials to support the project:
The EPAO must ensure that the EPA materials are subject to quality assurance procedures including standardisation and moderation.
In the professional discussion, an independent assessor and apprentice have a formal two-way conversation. It gives the apprentice the opportunity to demonstrate the KSBs mapped to this assessment method.
This assessment method is being used because it provides a synoptic assessment of knowledge, skills and behaviours. It also helps to assess their in-depth understanding of their work and covers aspects of the occupation that are difficult to observe and take place in restricted and confidential settings. This is a consistent assessment that applies across work settings in the industry. It is reflective of industry best practice for reporting orally on projects and justifying decisions taken. It also replicates the approach taken to reviewing candidate performance used in industry.
The professional discussion must be structured to give the apprentice the opportunity to demonstrate the KSBs mapped to this assessment method to the highest available grade.
An independent assessor must conduct and assess the professional discussion.
The purpose of the independent assessor's questions will be to authenticate evidence, experience and competence. The portfolio will be reviewed by the Independent Assessor to enable them to select appropriate questions to ask during the professional discussion.
The EPAO must give an apprentice 10 days' notice of the professional discussion.
The professional discussion must last for 60 minutes. The independent assessor can increase the time of the professional discussion by up to 10%. This time is to allow the apprentice to respond to a question if necessary.
The independent assessor must ask at least 10 questions. The independent assessor must use the questions from the EPAO’s question bank or create their own questions in line with the EPAO’s training. Follow-up questions are allowed where clarification is required.
The independent assessor must make the grading decision.
The independent assessor must keep accurate records of the assessment. They must record:
The professional discussion must take place in a suitable venue selected by the EPAO for example, the EPAO’s or employer’s premises.
The professional discussion can be conducted by video conferencing. The EPAO must have processes in place to verify the identity of the apprentice and ensure the apprentice is not being aided.
The professional discussion should take place in a quiet room, free from distractions and influence.
The EPAO must develop a purpose-built assessment specification and question bank. It is recommended this is done in consultation with employers of this occupation. The EPAO must maintain the security and confidentiality of EPA materials when consulting with employers. The assessment specification and question bank must be reviewed at least once a year to ensure they remain fit-for-purpose.
The assessment specification must be relevant to the occupation and demonstrate how to assess the KSBs mapped to this assessment method. The EPAO must ensure that questions are refined and developed to a high standard. The questions must be unpredictable. A question bank of sufficient size will support this.
The EPAO must ensure that the apprentice has a different set of questions in the case of re-sits or re-takes.
The EPAO must produce the following materials to support the professional discussion underpinned by a portfolio:
The EPAO must ensure that the EPA materials are subject to quality assurance procedures including standardisation and moderation.
Theme
KSBs
|
Pass
Apprentices must demonstrate all the pass descriptors
|
Distinction
Apprentices must demonstrate all the pass descriptors and all of the distinction descriptors
|
---|---|---|
(Core) Planning and initiating asset creation
K7 K17 S1 S2 S16 |
Analyses the brief to determine the most appropriate approach to carrying out the work, justifying the selection of software and techniques and produces a schedule/plan which optimises resources, takes into account the needs of other departments and meets technical standards. K7 S2 S16
Researches and collates the necessary reference materials and information required, including existing assets, to meet creative, narrative and technical expectations. K17 S1
|
Evaluates how they identify potential issues with specification and brief and mitigated them, the potential impact on the final product. Explains how they consider the next phase of the process and identify ways in which the handover to the next stage can be improved. K7 S1 S2
|
(Core) Developing and delivering assets
K9 K10 K11 K15 S9 S13 B1 |
Explains the principles of perspective, depth of field and scale and how these relate to a believable final image. Explains the principles of photographic composition, light and colour. K11 K10 Creates assets that support the vision of the story and the purpose of the image, delivering in the correct format as required by the employer and clients. K15 S13 B1 Explains how a VFX shot incorporates tracking and demonstrates interpreting and correcting lens distortion, parallax and overscan in line with production requirements. K9 S9 |
No grading criteria for this descriptor. |
(Junior VFX Artist (2D)) Developing and delivering assets (2D)
K21 K22 K24 K25 K26 K27 K28 S18 S19 S20 S21 S22 S23 S24 S27 |
Assesses and selects the optimal method and technique to remove unwanted artefacts from live action footage, considering how the camera moves and the impact this has on patching and frame-by-frame painting. K24 K25 S20 S21 Creates a roto-scope generated matte by correctly placing shapes, control points and keyframes, and effectively replicating motion blur. Applies the principles of animation and luminance, difference and colour keying to manipulate the matte. K26 K27 K28 S22 S23 S24 Converts between colour spaces, selecting the appropriate colour space for the given task, combines images from multiple colour spaces, considering the implications of working with high and low dynamic range images. Applies colour adjustments at the correct stage of the composite using non-destructive adjustments where possible taking account of the differences in linear light, gamma encoded and logarithmic encoded pixel values. K21 K22 S18 S19 Creates a VFX shot which incorporates accurate point tracks and planar tracks in line with production requirements. S27
|
Evaluates the impact of common colour space on the assets being developed and the output and justifies their selection. K21 K22 S18 S19
|
(Assistant Technical Director (VFX)) Developing and delivering assets (ATD)
K42 K43 K44 S42 S43 S45 |
Develops small-scale tools, using existing pipeline frameworks and libraries and application specific scripting languages. Applies the principles of software development and the software design process, considering the importance of design before development. K42 K44 S45 Designs and presents proposed solutions, taking into account the use of workflow diagrams, prototyping and the planning and documenting of the development roadmap Explains how presenting to intended users can aid in designing better solutions, and how they respond to feedback. K43 S42 S43
|
Identify the potential for created tools to be used across other areas of the business and communicates this potential to colleagues. K42 K44 S45
|
(Junior VFX Artist (CG/3D)) Developing and delivering assets (3D)
K35 K36 K37 K38 S29 S31 S47 |
Justifies their selection of software to solve issues with and/or create: a model, a texture map, puppet rig or blocked animation to meet the requirements of the brief K38 S31 Tracks cameras, markers, image features and objects to meet production requirements, explaining the technical processes used, how the camera moves, how on-set data and information is analysed and used and how efficiency and accuracy can be improved. K35 K36 K37 S29 Creates a VFX shot which incorporates accurate point tracks and planar tracks in line with production requirements S47 |
Evaluates the developed model, texture map, puppet rig or blocked animation and considers how these could be improved or justifies their use as is. K38 S31
|
(Core) Storing created assets
K6 K12 K13 S12 S15 |
Describes how and why they apply naming conventions, file formats and version controls and the importance of these. K6 S12 Demonstrates how they store and manage assets to meet the requirements and expectations of the workflow, explaining the principles of computer systems, IP networks and shared storage systems, including; production storage, shared storage, nearline storage and archive, whether on premises or in the cloud. K12 K13 S15
|
No grading criteria for this descriptor.
|
Theme
KSBs
|
Pass
Apprentices must demonstrate all the pass descriptors
|
Distinction
Apprentices must demonstrate all the pass descriptors and all of the distinction descriptors
|
---|---|---|
(Core) Working in the VFX industry
K1 K2 K4 K5 K8 S5 S6 S7 S10 B4 B6 B7 |
Explains the value of VFX content and confidentiality to the business and its customers, why it is important to maintain data security, and the legal and regulatory requirements which apply to VFX assets such as copyright and intellectual property rights. K1 B7 Describes the VFX industry and the terminology, current tools and workflows used. K4 Explains the context of own role, how they adapt to operational and creative changes as they occur and how they interact with: own team, the production pipeline, the workflow process, other departments; including how they keep them updated on progress and issues arising. K2 K5 K8 S5, S6, B4 Explains the techniques they use to successfully manage and prioritise their workload both individually and as part of a team. Explains how they demonstrate flexibility under pressure to bring multiple and simultaneous tasks to completion on schedule, including communicating progress as required. S7 S10 Describes how they develop and maintain effective communication and positive working relationships with their team and internal, external and connected stakeholders. B6 |
Evaluates the potential commercial impact upon the business if data integrity is compromised, balancing the need for data availability and data security. K1 B7 Evaluates the impact of own work on subsequent stages of the pipeline and the importance of collaboration and interaction with other departments. K2 K5 K8 B4
|
(Core) Maintaining technical standards
K3 K16 K19 S3 S4 S14 |
Describes how they use modelling and manipulation of geometry or particles for scene reconstruction, through the development of VFX asset or shot and breakdown. S14 Explains the rendering requirements for a production and how to optimise assets, identify render errors and fix/escalate them as appropriate K19 S4 Explains how they ensure the quality of their work and use appropriate techniques to reduce degradation of the source material, showing evidence K3 S3 Describes how Computer-Generated Imagery can be rendered in multiple passes including colour, diffuse, specular, shadow and beauty lighting in order to be adjusted more efficiently in the composite. K16
|
No grading criteria for this descriptor. |
(Junior VFX Artist (2D)) Maintaining technical standards (2D)
K20 K23 K29 S25 S26 |
Describes the VFX colour pipeline, from acquisition to working space, balance grades, look grades and delivery, how these are used, and the digital images encoded and stored. K20 K23 Explains the concept and purpose of a template or hero script as appropriate. K29 Explains how they complete basic composites, live action and CGI composites which demonstrate: · keying, · colour grading, · re-timing, · screen insertion, · set extensions · simple CGI objects integrated into live action elements. S25 S26
|
No grading criteria for this descriptor.
|
(Junior VFX Artist (CG/3D)) Maintaining technical standards (3D)
K30 K31 K34 K45 S28 S30 S32 S33 S34 S35 |
Explains how to assemble, layout and maintain assets into project, sequence, or shot based environments. S35 Explains how they use on-set data and information received and identified where their asset or shot fits within a sequence. K31 K34 Explains how they capture and work with photogrammetry, and convert it to useable 3D geometry and cameras. S30 S33 Explains how they review assets created with the relevant people, offering suggestions to assist others with the production. S32 Explains how they apply render settings across multiple assets to meet production requirements, identifying, fixing or escalating errors, and justifies the rendering techniques and tools they use in optimising assets and saving and duplicating render settings across multiple files/assets. K30 S28 S34 Explains the concept and purpose of a template or hero script as appropriate. K45 |
No grading criteria for this descriptor.
|
(Assistant Technical Director (VFX)) Maintaining technical standards (ATD)
K32 K33 K39 K40 K41 S36 S37 S38 S39 S40 |
Describes the organisation's data architecture and explains the fundamentals of data structures, structured and unstructured data, database system design, implementation and maintenance. K32 K39 Explains how they identify, collect and migrate data to/from a range of systems, and how they manipulate and link different data sets as required. S36 S37 Describes how they execute database queries across multiple tables to extract data for analysis, the quality issues that can arise with data and how to avoid and/or resolve these. K33 S38 Describes, with examples, how to monitor, manipulate and report on render resource usage and how they use grid computing to manage and prioritise render queues, while balancing resource needs. K40 K41 S39 S40
|
No grading criteria for this descriptor.
|
(Core) Problem solving in VFX
K18 S17 B2 B3 |
Explains how they use initiative and apply innovative and logical thinking to solve technical problems and provide creative solutions that support continuous improvement. B3 Explains when and why they would need to escalate a VFX problem and how they act on advice to achieve the required outcome, whilst acting in an ethical and professional manner. S17 B2 Describes the different software and techniques that could be used to solve problems; the implications of their use, sustainability impact, and how to customise these. K18
|
Provides potential solutions and/ or approaches when escalating VFX problems or render errors. S17 B2 |
(Assistant Technical Director (VFX)) Problem solving in VFX (ATD)
S41 S44 S46 |
Describes how they support or troubleshot for others with pipeline, workflow, input, output or archival problems and investigated existing solutions or frameworks. S41 S44 S46
|
No grading criteria for this descriptor.
|
(Core) Evaluation and improvement in VFX
K14 S8 S11 B5 |
Explains how assets created by self or others are reviewed and refined within their organisation, and how they seek and receive feedback on their own work and offer constructive suggestions to others and the impact this has. K14 S11 Evaluates the effectiveness of new research methods, techniques and tools they use to keep-up-to date with VFX and other related technology. Explains how they balance client expectations of the use of new technology and practice against the available time, budget and constraints of a production environment. S8 B5
|
Identifies the potential for assets to be used across other areas of the business and communicates this potential to colleagues. K14 S11
|
Performance in the EPA determines the apprenticeship grade of:
An independent assessor must individually grade the: project with presentation and questioning and professional discussion underpinned by a portfolio in line with this EPA plan.
The EPAO must combine the individual assessment method grades to determine the overall EPA grade.
If the apprentice fails one or more assessment methods, they will be awarded an overall fail.
To achieve an overall pass, the apprentice must achieve at least a pass in all the assessment methods. To achieve an overall EPA ‘merit,’ the apprentice must achieve a pass in the project with presentation and supplementary questioning and a distinction in the professional discussion underpinned by portfolio or a pass in the professional discussion underpinned by portfolio and a distinction in the project with presentation and supplementary questioning. To achieve an overall EPA ‘distinction,’ the apprentice must achieve a distinction in both assessment methods.
Grades from individual assessment methods must be combined in the following way to determine the grade of the EPA overall.
Project with presentation and questioning | Professional discussion underpinned by a portfolio | Overall Grading |
---|---|---|
Fail | Fail | Fail |
Pass | Pass | Pass |
Pass | Distinction | Merit |
Distinction | Pass | Merit |
Distinction | Distinction | Distinction |
An apprentice who fails one or more assessment method(s) can take a re-sit or a re-take at their employer’s discretion. The apprentice’s employer needs to agree that a re-sit or re-take is appropriate. A re-sit does not need further learning, whereas a re-take does.
An apprentice should have a supportive action plan to prepare for a re-sit or a re-take.
The employer and EPAO agree the timescale for a re-sit or re-take. A re-sit is typically taken within 3 months of the EPA outcome notification. The timescale for a re-take is dependent on how much re-training is required and is typically taken within 4 months of the EPA outcome notification.
Failed assessment methods must be re-sat or re-taken within a 6-month period from the EPA outcome notification, otherwise the entire EPA will need to be re-sat or re-taken in full.
Re-sits and re-takes are not offered to an apprentice wishing to move from pass to a higher grade.
An apprentice will get a maximum EPA grade of pass for a re-sit or re-take, unless the EPAO determines there are exceptional circumstances.
Roles | Responsibilities |
---|---|
Apprentice |
As a minimum, the apprentice should:
|
Employer |
As a minimum, the apprentice's employer must:
Post-gateway, the employer must:
|
EPAO |
As a minimum, the EPAO must:
|
Independent assessor |
As a minimum, an independent assessor must:
|
Training provider |
As a minimum, the training provider must:
|
The EPAO must have reasonable adjustments arrangements for the EPA.
This should include:
Adjustments must maintain the validity, reliability and integrity of the EPA as outlined in this EPA plan.
Internal quality assurance refers to how the EPAO ensures valid, consistent and reliable EPA decisions. The EPAO must adhere to the requirements within the roles and responsibilities section and:
Affordability of the EPA will be aided by using at least some of the following:
Professional body recognition is not relevant to this occupational apprenticeship.
Knowledge | Assessment methods |
---|---|
K1: Core.
The value of VFX content and confidentiality to the business and its customers. Why it is important to maintain data security, and the legal and regulatory requirements which apply to VFX assets including copyright and intellectual property rights Back to Grading |
Professional discussion underpinned by a portfolio |
K2: Core.
The in-camera creation pipeline, from pre-production, through shoot, editorial, VFX to grading Back to Grading |
Professional discussion underpinned by a portfolio |
K3: Core.
The importance and methods of retaining the quality of the source material Back to Grading |
Professional discussion underpinned by a portfolio |
K4: Core.
The VFX industry and the terminology, policies, standards and procedures, current tools and workflows used Back to Grading |
Professional discussion underpinned by a portfolio |
K5: Core.
The VFX production pipeline, including shot bidding, turn-over, briefing, reviews, client reviews, deliveries and final delivery Back to Grading |
Professional discussion underpinned by a portfolio |
K6: Core.
The importance of naming conventions, file formats and version control and the impact of not doing this correctly Back to Grading |
Project with presentation and questioning |
K7: Core.
How to identify production requirements from a brief; plan your approach to the work, techniques, optimisation and schedule Back to Grading |
Project with presentation and questioning |
K8: Core.
The requirements and expectations of the workflow, and of other team members who will use the assets you create Back to Grading |
Professional discussion underpinned by a portfolio |
K9: Core.
Common artefacts in plate photography such as lens distortion, parallax and overscan Back to Grading |
Project with presentation and questioning |
K10: Core.
The principles of perspective, depth of field and scale, and how this relates to a believable final image Back to Grading |
Project with presentation and questioning |
K11: Core.
The principles of photographic composition, light and colour Back to Grading |
Project with presentation and questioning |
K12: Core.
The principles of computer systems, IP networks and shared storage systems as applied in VFX Back to Grading |
Project with presentation and questioning |
K13: Core.
How assets are managed throughout the workflow including: production storage, shared storage, nearline storage and archive, whether on premises or in the cloud Back to Grading |
Project with presentation and questioning |
K14: Core.
Why it is important to evaluate progress and seek feedback on your work in VFX Back to Grading |
Professional discussion underpinned by a portfolio |
K15: Core.
How to create assets that support the vision of the story and the purpose of the image Back to Grading |
Project with presentation and questioning |
K16: Core.
How computer generated imagery (CGI) can be rendered in multiple passes in order to be adjusted more efficiently in the composite. These passes can include: colour, diffuse, specular, shadow and beauty lighting. Back to Grading |
Professional discussion underpinned by a portfolio |
K17: Core.
Research methods, techniques and tools that can be used and where to find credible and valid sources of information, reference materials and previously created assets Back to Grading |
Project with presentation and questioning |
K18: Core.
The different software and techniques that could be used; the implications of their use, how to customise these and how they can be used to solve problems. Back to Grading |
Professional discussion underpinned by a portfolio |
K19: Core.
The rendering requirements for the production and how to optimise assets Back to Grading |
Professional discussion underpinned by a portfolio |
K20: Junior VFX Artist (2D).
VFX2D: How digital images are encoded and stored, especially colour spaces and their appropriate use Back to Grading |
Professional discussion underpinned by a portfolio |
K21: Junior VFX Artist (2D).
VFX2D: The differences in linear light, gamma encoded and logarithmic encoded pixel values Back to Grading |
Project with presentation and questioning |
K22: Junior VFX Artist (2D).
VFX2D: The implications of working with high and low dynamic range images Back to Grading |
Project with presentation and questioning |
K23: Junior VFX Artist (2D).
VFX2D: The VFX colour pipeline, from acquisition to working space, balance grades, look grades and delivery Back to Grading |
Professional discussion underpinned by a portfolio |
K24: Junior VFX Artist (2D).
VFX2D: How to determine the most appropriate method for removing unwanted artefacts in live action footage Back to Grading |
Project with presentation and questioning |
K25: Junior VFX Artist (2D).
VFX2D: Camera moves and how they impact patching or frame-by-frame painting Back to Grading |
Project with presentation and questioning |
K26: Junior VFX Artist (2D).
VFX2D: How to determine which technique is the correct method to generate the matte and how the matte will be used in the composite Back to Grading |
Project with presentation and questioning |
K27: Junior VFX Artist (2D).
VFX2D: Motion blur, how it affects the matte and the principals of animation to effectively replicate in the generated matte Back to Grading |
Project with presentation and questioning |
K28: Junior VFX Artist (2D).
VFX2D: How to analyse the shot to determine the most efficient breakdown of shapes and keyframes Back to Grading |
Project with presentation and questioning |
K29: Junior VFX Artist (2D),Junior VFX Artist (CG/3D).
VFX2D The concept and purpose of a template or hero script as appropriate Back to Grading |
Professional discussion underpinned by a portfolio |
K30: Junior VFX Artist (CG/3D).
VFX3D: How to identify and select the different rendering techniques and tools to use, and how to save and duplicate render settings across multiple files Back to Grading |
Professional discussion underpinned by a portfolio |
K31: Junior VFX Artist (CG/3D).
VFX3D: The types of data and information you might receive from an on-set environment Back to Grading |
Professional discussion underpinned by a portfolio |
K32: Assistant Technical Director (VFX).
ATD: The fundamentals of data structures, structured and unstructured data, database system design, implementation and maintenance Back to Grading |
Professional discussion underpinned by a portfolio |
K33: Assistant Technical Director (VFX).
ATD: The quality issues that can arise with data and how to avoid and/or resolve these Back to Grading |
Professional discussion underpinned by a portfolio |
K34: Junior VFX Artist (CG/3D).
VFX3D: How to identify where your asset or shot fits within a sequence Back to Grading |
Professional discussion underpinned by a portfolio |
K35: Junior VFX Artist (CG/3D).
VFX3D: The process of following image features across a series of frames to record the position of an object in the source footage Back to Grading |
Project with presentation and questioning |
K36: Junior VFX Artist (CG/3D).
VFX3D: How the camera moves, the impact on the tracking process and how to select the most appropriate method to produce an accurate track Back to Grading |
Project with presentation and questioning |
K37: Junior VFX Artist (CG/3D).
VFX3D: The technical process of tracking and how you can improve the accuracy and efficiency of tracking the shot Back to Grading |
Project with presentation and questioning |
K38: Junior VFX Artist (CG/3D).
VFX3D: How to interrogate software to solve issues with and/or create: simple shot lighting, basic simulations, a model, a rig or blocked animation Back to Grading |
Project with presentation and questioning |
K39: Assistant Technical Director (VFX).
ATD: The organisation's data architecture Back to Grading |
Professional discussion underpinned by a portfolio |
K40: Assistant Technical Director (VFX).
ATD: Grid computing and its use within VFX render queues - at a basic level Back to Grading |
Professional discussion underpinned by a portfolio |
K41: Assistant Technical Director (VFX).
ATD: How to balance resource needs within the company’s physical capacity Back to Grading |
Professional discussion underpinned by a portfolio |
K42: Assistant Technical Director (VFX).
ATD: Principles of software development, the software design process and the importance of design before development Back to Grading |
Project with presentation and questioning |
K43: Assistant Technical Director (VFX).
ATD: How workflow diagrams, prototyping and presenting to intended users can aid in designing better solutions Back to Grading |
Project with presentation and questioning |
K44: Assistant Technical Director (VFX).
ATD: Application specific scripting languages e.g. general scripting languages such as python alongside application specific scripting Mel, vex , Hscript etc. as appropriate Back to Grading |
Project with presentation and questioning |
K45: Junior VFX Artist (2D),Junior VFX Artist (CG/3D).
VFX3D: The concept and purpose of a template or hero script as appropriate Back to Grading |
Professional discussion underpinned by a portfolio |
Skill | Assessment methods |
---|---|
S1: Core.
Identify the information required, and gather the appropriate research or reference materials to carry out your work to expected creative, narrative and technical standards on each production Back to Grading |
Project with presentation and questioning |
S2: Core.
Select the appropriate software and technique to meet the required standards and tasks, taking into account the needs of other departments in the production pipeline Back to Grading |
Project with presentation and questioning |
S3: Core.
Use appropriate techniques to reduce degradation of the source material Back to Grading |
Professional discussion underpinned by a portfolio |
S4: Core.
Identify render errors and fix/escalate them as appropriate Back to Grading |
Professional discussion underpinned by a portfolio |
S5: Core.
Work in line with agreed workflows, adapting to operational and creative changes as they occur Back to Grading |
Professional discussion underpinned by a portfolio |
S6: Core.
Operate within and adhere to agreed organisational policies, standards and procedures such as health & safety, confidentiality, security, asset storage and legal and regulatory requirements Back to Grading |
Professional discussion underpinned by a portfolio |
S7: Core.
Manage own workload and operate both individually and as part of a wider VFX team, keeping colleagues, clients and/or other departments updated on progress and report any issues arising Back to Grading |
Professional discussion underpinned by a portfolio |
S8: Core.
Use reliable information to keep-up-to date with the new tools, software, data and other related technology, and how they affect your work Back to Grading |
Professional discussion underpinned by a portfolio |
S9: Core.
Interpret and correct lens distortion, parallax and overscan Back to Grading |
Project with presentation and questioning |
S10: Core.
Multitask on simultaneous projects, often for different clients, deciding how to prioritise the work to ensure that all tasks are completed on schedule Back to Grading |
Professional discussion underpinned by a portfolio |
S11: Core.
Respond positively to feedback on work, making refinements as needed Back to Grading |
Professional discussion underpinned by a portfolio |
S12: Core.
Apply the naming conventions, file formats and version control for the work Back to Grading |
Project with presentation and questioning |
S13: Core.
Deliver content in the correct format as required by the employer and clients Back to Grading |
Project with presentation and questioning |
S14: Core.
Use maths to describe problems, recreate physical systems or manipulate computer generated geometry Back to Grading |
Professional discussion underpinned by a portfolio |
S15: Core.
Move, store and organise assets created, ensuring data integrity, in order to enable their use throughout the rest of the pipeline Back to Grading |
Project with presentation and questioning |
S16: Core.
Analyse and determine the most appropriate approach to carry out the work Back to Grading |
Project with presentation and questioning |
S17: Core.
Trouble shoot VFX problems, taking responsibility for the course of action followed, including identifying opportunities to deliver viable solutions and sharing these outcomes. Back to Grading |
Professional discussion underpinned by a portfolio |
S18: Junior VFX Artist (2D).
VFX2D: Convert between common colour spaces, selecting the appropriate colour space for the given task and combining images from multiple colour spaces Back to Grading |
Project with presentation and questioning |
S19: Junior VFX Artist (2D).
VFX2D: Apply colour adjustments at the correct stage of the composite, using non-destructive adjustments where possible Back to Grading |
Project with presentation and questioning |
S20: Junior VFX Artist (2D).
VFX2D: Use patching techniques to remove unwanted objects within the live action footage Back to Grading |
Project with presentation and questioning |
S21: Junior VFX Artist (2D).
VFX2D: Use frame-by-frame painting to remove unwanted objects within the live action footage Back to Grading |
Project with presentation and questioning |
S22: Junior VFX Artist (2D).
VFX2D: Generate mattes by roto-scoping and luminance, difference and colour keying Back to Grading |
Project with presentation and questioning |
S23: Junior VFX Artist (2D).
VFX2D: Produce accurate roto-scope by correctly placing shapes, control points and keyframes Back to Grading |
Project with presentation and questioning |
S24: Junior VFX Artist (2D).
VFX2D: Accurately replicate motion blur within the roto-scope generated matte Back to Grading |
Project with presentation and questioning |
S25: Junior VFX Artist (2D).
VFX2D: Complete basic composites demonstrating keying, colour grading, re- timing and screen insertion Back to Grading |
Professional discussion underpinned by a portfolio |
S26: Junior VFX Artist (2D).
VFX2D: Complete basic live action and CGI composites demonstrating set extensions and simple CGI objects integrated into live action elements Back to Grading |
Professional discussion underpinned by a portfolio |
S27: Junior VFX Artist (2D),Junior VFX Artist (CG/3D).
VFX2D: Create accurate point tracks and planar tracks in line with production requirements Back to Grading |
Project with presentation and questioning |
S28: Junior VFX Artist (CG/3D).
VFX3D: Apply render settings across multiple assets Back to Grading |
Professional discussion underpinned by a portfolio |
S29: Junior VFX Artist (CG/3D).
VFX3D: Analyse, interpret and use on-set data and information Back to Grading |
Project with presentation and questioning |
S30: Junior VFX Artist (CG/3D).
VFX3D: Model and manipulate geometry for scene reconstruction Back to Grading |
Professional discussion underpinned by a portfolio |
S31: Junior VFX Artist (CG/3D).
VFX3D: Select and use software to create: a model, a texture map, puppet rig or blocked animation to meet the requirements of the brief Back to Grading |
Project with presentation and questioning |
S32: Junior VFX Artist (CG/3D).
VFX3D: Review assets created with the relevant people, offering suggestions to assist others with the production Back to Grading |
Professional discussion underpinned by a portfolio |
S33: Junior VFX Artist (CG/3D).
VFX3D: Capture and work with photogrammetry and convert it to useable 3D geometry and cameras Back to Grading |
Professional discussion underpinned by a portfolio |
S34: Junior VFX Artist (CG/3D).
VFX3D: Optimise and rebuild assets/scenes for real time rendering Back to Grading |
Professional discussion underpinned by a portfolio |
S35: Junior VFX Artist (CG/3D).
VFX3D: Assemble, layout and maintain assets into project, sequence, or shot based environments Back to Grading |
Professional discussion underpinned by a portfolio |
S36: Assistant Technical Director (VFX).
ATD: Identify, collect and migrate data to/from a range of systems Back to Grading |
Professional discussion underpinned by a portfolio |
S37: Assistant Technical Director (VFX).
ATD: Manipulate and link different data sets as required Back to Grading |
Professional discussion underpinned by a portfolio |
S38: Assistant Technical Director (VFX).
ATD: Perform database queries across multiple tables to extract data for analysis Back to Grading |
Professional discussion underpinned by a portfolio |
S39: Assistant Technical Director (VFX).
ATD: Monitor, manipulate and report on render queues Back to Grading |
Professional discussion underpinned by a portfolio |
S40: Assistant Technical Director (VFX).
ATD: Monitor, track and report render resource usage Back to Grading |
Professional discussion underpinned by a portfolio |
S41: Assistant Technical Director (VFX).
ATD: Investigate existing solutions or frameworks Back to Grading |
Professional discussion underpinned by a portfolio |
S42: Assistant Technical Director (VFX).
ATD: Design and present proposed solutions and respond to feedback Back to Grading |
Project with presentation and questioning |
S43: Assistant Technical Director (VFX).
ATD: Plan and document development roadmap Back to Grading |
Project with presentation and questioning |
S44: Assistant Technical Director (VFX).
ATD: Troubleshoot individual artist input, output or archival problems Back to Grading |
Professional discussion underpinned by a portfolio |
S45: Assistant Technical Director (VFX).
ATD: Develop small-scale tools, using existing pipeline frameworks and libraries Back to Grading |
Project with presentation and questioning |
S46: Assistant Technical Director (VFX).
ATD: Support or troubleshoot pipeline and workflow tools Back to Grading |
Professional discussion underpinned by a portfolio |
S47: Junior VFX Artist (2D),Junior VFX Artist (CG/3D).
VFX3D: Create accurate point tracks and planar tracks in line with production requirements Back to Grading |
Project with presentation and questioning |
Behaviour | Assessment methods |
---|---|
B1: Core.
Work with sustained concentration and with attention to detail; able to self-check work for quality control Back to Grading |
Project with presentation and questioning |
B2: Core.
Work on own initiative, be proactive and inquisitive; but recognise your own level of authority and when it is necessary to escalate issues. Act in a professional and ethical manner, embracing equality, diversity and inclusion in the workplace. Back to Grading |
Professional discussion underpinned by a portfolio |
B3: Core.
Think creatively and logically to solve technical problems - contribute to a process continual improvement of workflow and technique. Use initiative and innovation to problem solve, to provide creative solutions and opportunities for the production. Back to Grading |
Professional discussion underpinned by a portfolio |
B4: Core.
Be flexible and able to work under pressure - managing and re-organising priorities and bringing multiple tasks to completion within deadlines, communicating progress as required Back to Grading |
Professional discussion underpinned by a portfolio |
B5: Core.
Demonstrate judgement in assessing the use of emerging practice within the constraints of a production environment. Do not willingly accept second best, and be pragmatic about balancing client expectations against the available time and budget. Back to Grading |
Professional discussion underpinned by a portfolio |
B6: Core.
Use different communication methods and tools to suit different audiences or situations and changes in circumstances to create and maintain positive, professional, trusting and ethical working relationships with your team and the wider range of internal, external and connected stakeholders. Back to Grading |
Professional discussion underpinned by a portfolio |
B7: Core.
Maintain commercial confidentiality and professional practice at all times, and in all settings Back to Grading |
Professional discussion underpinned by a portfolio |
KSBS GROUPED BY THEME | Knowledge | Skills | Behaviour |
---|---|---|---|
(Core) Planning and initiating asset creation
K7 K17 S1 S2 S16 |
How to identify production requirements from a brief; plan your approach to the work, techniques, optimisation and schedule (K7) Research methods, techniques and tools that can be used and where to find credible and valid sources of information, reference materials and previously created assets (K17) |
Identify the information required, and gather the appropriate research or reference materials to carry out your work to expected creative, narrative and technical standards on each production (S1) Select the appropriate software and technique to meet the required standards and tasks, taking into account the needs of other departments in the production pipeline (S2) Analyse and determine the most appropriate approach to carry out the work (S16) |
None |
(Core) Developing and delivering assets
K9 K10 K11 K15 S9 S13 B1 |
Common artefacts in plate photography such as lens distortion, parallax and overscan (K9) The principles of perspective, depth of field and scale, and how this relates to a believable final image (K10) The principles of photographic composition, light and colour (K11) How to create assets that support the vision of the story and the purpose of the image (K15) |
Interpret and correct lens distortion, parallax and overscan (S9) Deliver content in the correct format as required by the employer and clients (S13) |
Work with sustained concentration and with attention to detail; able to self-check work for quality control (B1) |
(Junior VFX Artist (2D)) Developing and delivering assets (2D)
K21 K22 K24 K25 K26 K27 K28 S18 S19 S20 S21 S22 S23 S24 S27 |
VFX2D: The differences in linear light, gamma encoded and logarithmic encoded pixel values (K21) VFX2D: The implications of working with high and low dynamic range images (K22) VFX2D: How to determine the most appropriate method for removing unwanted artefacts in live action footage (K24) VFX2D: Camera moves and how they impact patching or frame-by-frame painting (K25) VFX2D: How to determine which technique is the correct method to generate the matte and how the matte will be used in the composite (K26) VFX2D: Motion blur, how it affects the matte and the principals of animation to effectively replicate in the generated matte (K27) VFX2D: How to analyse the shot to determine the most efficient breakdown of shapes and keyframes (K28) |
VFX2D: Convert between common colour spaces, selecting the appropriate colour space for the given task and combining images from multiple colour spaces (S18) VFX2D: Apply colour adjustments at the correct stage of the composite, using non-destructive adjustments where possible (S19) VFX2D: Use patching techniques to remove unwanted objects within the live action footage (S20) VFX2D: Use frame-by-frame painting to remove unwanted objects within the live action footage (S21) VFX2D: Generate mattes by roto-scoping and luminance, difference and colour keying (S22) VFX2D: Produce accurate roto-scope by correctly placing shapes, control points and keyframes (S23) VFX2D: Accurately replicate motion blur within the roto-scope generated matte (S24) VFX2D: Create accurate point tracks and planar tracks in line with production requirements (S27) |
None |
(Assistant Technical Director (VFX)) Developing and delivering assets (ATD)
K42 K43 K44 S42 S43 S45 |
ATD: Principles of software development, the software design process and the importance of design before development (K42) ATD: How workflow diagrams, prototyping and presenting to intended users can aid in designing better solutions (K43) ATD: Application specific scripting languages e.g. general scripting languages such as python alongside application specific scripting Mel, vex , Hscript etc. as appropriate (K44) |
ATD: Design and present proposed solutions and respond to feedback (S42) ATD: Plan and document development roadmap (S43) ATD: Develop small-scale tools, using existing pipeline frameworks and libraries (S45) |
None |
(Junior VFX Artist (CG/3D)) Developing and delivering assets (3D)
K35 K36 K37 K38 S29 S31 S47 |
VFX3D: The process of following image features across a series of frames to record the position of an object in the source footage (K35) VFX3D: How the camera moves, the impact on the tracking process and how to select the most appropriate method to produce an accurate track (K36) VFX3D: The technical process of tracking and how you can improve the accuracy and efficiency of tracking the shot (K37) VFX3D: How to interrogate software to solve issues with and/or create: simple shot lighting, basic simulations, a model, a rig or blocked animation (K38) |
VFX3D: Analyse, interpret and use on-set data and information (S29) VFX3D: Select and use software to create: a model, a texture map, puppet rig or blocked animation to meet the requirements of the brief (S31) VFX3D: Create accurate point tracks and planar tracks in line with production requirements (S47) |
None |
(Core) Storing created assets
K6 K12 K13 S12 S15 |
The importance of naming conventions, file formats and version control and the impact of not doing this correctly (K6) The principles of computer systems, IP networks and shared storage systems as applied in VFX (K12) How assets are managed throughout the workflow including: production storage, shared storage, nearline storage and archive, whether on premises or in the cloud (K13) |
Apply the naming conventions, file formats and version control for the work (S12) Move, store and organise assets created, ensuring data integrity, in order to enable their use throughout the rest of the pipeline (S15) |
None |
KSBS GROUPED BY THEME | Knowledge | Skills | Behaviour |
---|---|---|---|
(Core) Working in the VFX industry
K1 K2 K4 K5 K8 S5 S6 S7 S10 B4 B6 B7 |
The value of VFX content and confidentiality to the business and its customers. Why it is important to maintain data security, and the legal and regulatory requirements which apply to VFX assets including copyright and intellectual property rights (K1) The in-camera creation pipeline, from pre-production, through shoot, editorial, VFX to grading (K2) The VFX industry and the terminology, policies, standards and procedures, current tools and workflows used (K4) The VFX production pipeline, including shot bidding, turn-over, briefing, reviews, client reviews, deliveries and final delivery (K5) The requirements and expectations of the workflow, and of other team members who will use the assets you create (K8) |
Work in line with agreed workflows, adapting to operational and creative changes as they occur (S5) Operate within and adhere to agreed organisational policies, standards and procedures such as health & safety, confidentiality, security, asset storage and legal and regulatory requirements (S6) Manage own workload and operate both individually and as part of a wider VFX team, keeping colleagues, clients and/or other departments updated on progress and report any issues arising (S7) Multitask on simultaneous projects, often for different clients, deciding how to prioritise the work to ensure that all tasks are completed on schedule (S10) |
Be flexible and able to work under pressure - managing and re-organising priorities and bringing multiple tasks to completion within deadlines, communicating progress as required (B4) Use different communication methods and tools to suit different audiences or situations and changes in circumstances to create and maintain positive, professional, trusting and ethical working relationships with your team and the wider range of internal, external and connected stakeholders. (B6) Maintain commercial confidentiality and professional practice at all times, and in all settings (B7) |
(Core) Maintaining technical standards
K3 K16 K19 S3 S4 S14 |
The importance and methods of retaining the quality of the source material (K3) How computer generated imagery (CGI) can be rendered in multiple passes in order to be adjusted more efficiently in the composite. These passes can include: colour, diffuse, specular, shadow and beauty lighting. (K16) The rendering requirements for the production and how to optimise assets (K19) |
Use appropriate techniques to reduce degradation of the source material (S3) Identify render errors and fix/escalate them as appropriate (S4) Use maths to describe problems, recreate physical systems or manipulate computer generated geometry (S14) |
None |
(Junior VFX Artist (2D)) Maintaining technical standards (2D)
K20 K23 K29 S25 S26 |
VFX2D: How digital images are encoded and stored, especially colour spaces and their appropriate use (K20) VFX2D: The VFX colour pipeline, from acquisition to working space, balance grades, look grades and delivery (K23) VFX2D The concept and purpose of a template or hero script as appropriate (K29) |
VFX2D: Complete basic composites demonstrating keying, colour grading, re- timing and screen insertion (S25) VFX2D: Complete basic live action and CGI composites demonstrating set extensions and simple CGI objects integrated into live action elements (S26) |
None |
(Junior VFX Artist (CG/3D)) Maintaining technical standards (3D)
K30 K31 K34 K45 S28 S30 S32 S33 S34 S35 |
VFX3D: How to identify and select the different rendering techniques and tools to use, and how to save and duplicate render settings across multiple files (K30) VFX3D: The types of data and information you might receive from an on-set environment (K31) VFX3D: How to identify where your asset or shot fits within a sequence (K34) VFX3D: The concept and purpose of a template or hero script as appropriate (K45) |
VFX3D: Apply render settings across multiple assets (S28) VFX3D: Model and manipulate geometry for scene reconstruction (S30) VFX3D: Review assets created with the relevant people, offering suggestions to assist others with the production (S32) VFX3D: Capture and work with photogrammetry and convert it to useable 3D geometry and cameras (S33) VFX3D: Optimise and rebuild assets/scenes for real time rendering (S34) VFX3D: Assemble, layout and maintain assets into project, sequence, or shot based environments (S35) |
None |
(Assistant Technical Director (VFX)) Maintaining technical standards (ATD)
K32 K33 K39 K40 K41 S36 S37 S38 S39 S40 |
ATD: The fundamentals of data structures, structured and unstructured data, database system design, implementation and maintenance (K32) ATD: The quality issues that can arise with data and how to avoid and/or resolve these (K33) ATD: The organisation's data architecture (K39) ATD: Grid computing and its use within VFX render queues - at a basic level (K40) ATD: How to balance resource needs within the company’s physical capacity (K41) |
ATD: Identify, collect and migrate data to/from a range of systems (S36) ATD: Manipulate and link different data sets as required (S37) ATD: Perform database queries across multiple tables to extract data for analysis (S38) ATD: Monitor, manipulate and report on render queues (S39) ATD: Monitor, track and report render resource usage (S40) |
None |
(Core) Problem solving in VFX
K18 S17 B2 B3 |
The different software and techniques that could be used; the implications of their use, how to customise these and how they can be used to solve problems. (K18) |
Trouble shoot VFX problems, taking responsibility for the course of action followed, including identifying opportunities to deliver viable solutions and sharing these outcomes. (S17) |
Work on own initiative, be proactive and inquisitive; but recognise your own level of authority and when it is necessary to escalate issues. Act in a professional and ethical manner, embracing equality, diversity and inclusion in the workplace. (B2) Think creatively and logically to solve technical problems - contribute to a process continual improvement of workflow and technique. Use initiative and innovation to problem solve, to provide creative solutions and opportunities for the production. (B3) |
(Assistant Technical Director (VFX)) Problem solving in VFX (ATD)
S41 S44 S46 |
None |
ATD: Investigate existing solutions or frameworks (S41) ATD: Troubleshoot individual artist input, output or archival problems (S44) ATD: Support or troubleshoot pipeline and workflow tools (S46) |
None |
(Core) Evaluation and improvement in VFX
K14 S8 S11 B5 |
Why it is important to evaluate progress and seek feedback on your work in VFX (K14) |
Use reliable information to keep-up-to date with the new tools, software, data and other related technology, and how they affect your work (S8) Respond positively to feedback on work, making refinements as needed (S11) |
Demonstrate judgement in assessing the use of emerging practice within the constraints of a production environment. Do not willingly accept second best, and be pragmatic about balancing client expectations against the available time and budget. (B5) |
Version | Change detail | Earliest start date | Latest start date | Latest end date |
---|---|---|---|---|
1.1 | End point assessment plan revised | 13/05/2024 | Not set | Not set |
1.0 | Approved for delivery | 20/06/2023 | 12/05/2024 | Not set |
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